Cleric: AA Ability Guide
Last Updated 02-19-23: For the NoS expansion.
Discussion here only involves abilities that require further purchase, or certain ones that need to be activated via hot keys. All AAs mentioned are also described based on max-ranks purchased.
Recommended AA Abilities
With so many AA Abilities auto-granted so far, here is a quick checklist to narrow down important ones to max out first (especially, if you intend to raid). There are alot of other great ones to max out, but these are ones to get you ready fast:
1. Healing
- Healing Adept (Archetype)
- Healing Boon (Archetype)
- Channeling the Divine (Class)
- Tunare’s Grace (Class)
- Focus: Spiritual Remedy (Focus)
- Focus: Syllable of Convalescence (Focus)
- Improved Intervention (Focus)
- Templar’s Synergy (Focus)
2. Mana Reduction
- Gift of Mana (Archetype)
3. General Raid Benefits
- Celestial Regeneration (Class)
- Improved Divine Intervention (Focus)
Passive Healing
These are a combination of AAs that either increase the power of heal spells or add chances for additional heal procs from them.
General Passive Effects
These abilities directly improve heal spells.
Healing Adept – Increases the power of your instant-duration heal spells by 90%
Healing Boon – increases the chance that your HoT heal spells will exceptionally (aka crit) heal by 47%. While it does not make mention of abilities, it affect the following AA HoTs:
- Celestial Regeneration
- Focused Celestial Regeneration
- And any other HoTs that you proc
Focus: Spiritual Remedy – increases base healing of the remedy spells by 33%
Focus: Syllable of Convalescence – increases base healing of the syllable line of spells by 33%
Hastened Renewal – reduces the reuse time of the renewal line of spells by 16 sec
Improved Intervention – reduces the reuse time of the intervention line of spells by 10 sec, and increases the base damage and healing components by 33%
Templar’s Synergy – will proc 100% of the time synergy for your group each time you cast Syllable of Invigoration. Increases/boosts the healing of your next 3 level 105 or higher instant duration heal spells by 19,500 points for 12 sec.
Passive Procced Heals
These are passive abilities that are procced by specific spells in their descriptions. They will show up as separate heals – most bearing a similar name as the AAs.
Abundant Healing – grants your instant duration heal spells that cost at least 10 mana a 40% chance to proc an HoT. Each tick then has a chance to a small instant heal.
- Abundant Healing LX – heals 28,000 every 6 sec for 30 sec. Has a 25% chance per tick to trigger Cascade of Life XX
- Cascade of Life XX – instantly heals 16,000 HP
Single-Target, Group and AE Splash Heals can trigger Abundant Healing on the recipients of those instant-duration heals. However, if you have a lower rank of Abundant Healing, it cannot overwrite another priest’s higher rank of the proc effect.
Promised Interposition – will grant your Promised Healing line a 100% chance to proc a separate buff on your target, Promised Interposition X
- Promised Interposition X – will instantly heal your target for 70,000 HP if they are hit by a direct damage spell that deals 15,000 or more damage for 18 sec
Recourse of Life – grants your level 100 and higher direct damage and stun spells that cost at least 10 mana a 25% chance to proc Recourse of Life XLV on your group
- Recourse of Life XLV – heals your group for 50,000 HP and absorbs 100% damage, up to 60,000 total damage for up to 1 min
Sanctified Blessing – grants your level 90 to 120 spells that cure corruption, curse, disease or poison a 35% chance to proc this ability and instantly heal 24,000 HP. Affects the following:
- All cures spells from level 90 and up
- All cure component group heal spells (Word of Greater) from level 90 and up
- All renewal line of spells from level 90 and up
Tunare’s Grace – grants your level 105 and higher instant-duration heal spells that cost at least 10 mana a 21% chance to proc an additional instant heal on all group members for 22,000 HP
Activated Healing
These are healing-related abilities that require hot keys to be clicked in order to activate them.
Activated Emergency Heals
Burst of Life – instantly heals a targeted player for anywhere between 43,000 to 53,000 HP. Has a 3 min reuse time.
Beacon of Life – instantly heals all group members for 36,000 HP. Has a 3 min reuse time.
Divine Arbitration – will balance all party member’s HP. Has a 3 min reuse time.
- Has a 0.75 sec cast time
- Balances the damage taken by any level 50 and higher group members
- Splits up to 100,0000 HP of healing among group members
Sanctuary (self) – applies Sanctuary VII on you, instantly healing you for 165,000 HP. Has a 15 min reuse time.
- Sanctuary VII – instantly heals you for 165,000 and a hate-override debuff, which causes you to be the last target for any mob. Any hostile action (ie: auto-attack) or healing anyone besides yourself will remove the aggro reduction buff.
Blessing of Sanctuary – similar to Sanctuary, but instantly heals your target for 82,500 HP
- It can be used on tanks, since they should have auto-attack on. Auto-attack will automatically remove the aggro reduction effect and should not tamper with their aggro.
Instant-Activated Heal-Over-Times
These are used to supplement instant-duration healing spells.
Celestial Regeneration – typically used together with TB or MGB on raids. The advantage to this ability is that it lasts a long time. It is why CR rotations exist on raids for it.
- Has a 7:30 min reuse time
- Heals all group members for 18,000 HP every 6 sec
- Has a base duration of 0:54 min, and can be extended with foci to 1:48 min
Focused Celestial Regeneration – a single-target version of celestial regeneration. However, it has a much shorter duration. It should be situationally used when there are no ongoing CRs.
- Has a 5 min reuse time
- Heals single-target for 22,000 HP every 6 sec
- Has a base duration of 18 sec, and can be extended with foci to 36 sec
- FCR CAN overwrite Celestial Regeneration (does not stack with CR)
- Celestial Regeneration CANNOT overwrite FCR
Exquisite Benediction – instant ability that places a stationary ward where you activate it.
- Has a 20 min reuse time
- Lasts 5 min
- Heals all nearby players for 13,000 HP every 6 sec
Activated for Burst Healing
These are all abilities with long reuse times used for higher healing output.
Channeling the Divine – takes 0.5 sec to cast
- Has a 10 min reuse time
- Lasts for 5 min or up until all charges have been consumed
- Applies 38 charges
- Affect instant-duration spells only
- Increases spell mana cost by 50%
- Healing spells consume 2 charges (for up to 19 healing spells that can be twincast)
- Stun line and Contravention line will each consume 1 charge
- Note: this ability will not take hold if Improved Twincast is already on you
Flurry of Life – instant ability
- Has a 15 min reuse time
- Lasts 1:30 min
- Increases the power of instant-duration healing spells by 15%
Healing Frenzy – instant ability
- Has a 15 min reuse time
- Base duration of 18 sec. Can be extended with foci to last 36 sec
- Grants instant-duration heals a chance to 100% crit (aka exceptionally heal)
Celestial Rapidity – instant ability
- Has a 10 min reuse time
- base duration of 0:36 min. Can be extended with foci to last 1:12 min
- Reduces the cast time of healing and damaging spells by 50%
Survival
Abilities of a utility nature that can help you or others live longer are found here.
Passive Self Survival
Combat Stability – increases the soft cap of your armor class by 125%
- Your AC soft-cap is the amount of AC that functions at 100% effectiveness
- AC gains in excess of the soft-cap are reduced in effectiveness by a percentage based on your class and level. For clerics, this is 0.30 AC per point of AC after soft-cap.
Combat Agility – increases your melee avoidance by 110%. Melee avoidance is derived from a combination of your AGI, items with avoidance, and defense skill.
- All current raid mobs have 100% strikethrough mechanics.
- Strikethrough counters all avoidance, rendering it useless for enchanters on raids.
- However, if you’re doing a lot of group content and pulling, then this ability may be worth maxing out sooner than later. In short, your mileage will vary with this passive AA
Touch of the Divine – auto-granted to max ranks, passive chance to proc on you. Some clerics may not be fans of this ability because there is no way to “turn it off.” You will need to click the procced buff off your short duration buff window to resume casting.
- Has a 22% chance to to proc in cases where you otherwise would die
- Applies invulnerability (can be clicked off you in the short-duration buff window)
- Heals you for for a certain amount of HP depending on your level
- Removes up to 6 detrimental effects
Activated Self Survival
Divine Aura – instantly activated
- Has a 5 min reuse time
- Lasts 18 sec
- Renders you invulnerable, but unable to attack nor cast spells.
- Heals you for 55,000 HP every 6 sec
- Can be clicked off of you in the short-duration buff window
Divine Peace – instantly activated, auto-granted to max ranks
- Has a 10:00 min reuse time
- Allows you to escape combat from mobs that are up to 5 levels higher than you
- Causes you to be last target on rampage attacks
- Trigger’s Evader’s Temporary Sanctuary, causing you to be the last target of any aggro mob for 1 min. Any hostile action (casting, auto-attack, etc) breaks the effect
Divine Retribution – instantly activated, has a 20 min reuse time
- Applies a 3:30 min duration buff on you with 40 charges to proc on mobs attacking you
- Divine Retribution Strike XIII – proc that stuns a level 123 or lower mob for 4 sec, reducing their hatred for you by 33,500 points, and has a chance to further proc Divine Blessing and Favor X on you
- Divine Blessing and Favor X – instantly heals you for 15,000 HP and increases AC by 56
Holy Step – instant-activated ability and auto-granted to max ranks.
- Has a 20 sec reuse time
- Teleports you up to 160 feet forward, in the direct your are facing
Activated Survival (Others)
Bestow Divine Aura – instantly activated, single-target ability
- Has a 5 min reuse time
- Lasts 18 sec
- Renders you invulnerable, but unable to attack nor cast spells.
- Heals you for 55,000 HP every 6 sec
- Can be clicked off of you in the short-duration buff window
Tank Benefits
These are abilities that make tanks survive better beyond regular heals.
Passive Tank Benefits
Improved Divine Intervention – passively benefits the Divine Intervention line of buffs
- Reduces the recast time of such spells by 60 sec
- Increases the base range of such spells by 60%
- Grants such spells a 95% chance to heal their target for a lesser amount if the 1st chance to fire off fails
Activated Tank Benefits
Divine Guardian – auto-granted to max ranks
- Has a 5 min reuse time
- Takes 1.5 sec to cast
- Applies a cleric’s Guardian Spirit onto the target (blocks other priest’s Guardian Spirits)
- When target falls below 30% HP, proc’s Guardian’s Grace VI
- Guardian’s Grace VI – instantly heals player for 79,000 HP, triggers Guardian’s Trace
- Guardian’s Trace – blocks any priest’s Spirit Guardian being applied for 1 min
Spire of the Vicar – auto-granted to max ranks, instant-activated ability
- Has a 7:30 min reuse time
- Lasts 1:30 sec on group
- Reduces incoming melee damage on group by 5%
- Group absorbs 4% incoming direct spell damage
- Group absorbs 4% incoming melee damage
- Group armor class increases by 30 points
Crowd Control
Abilities used to deal with aggroed mobs.
Passive Crowd Control
Improved Atonement – reduces the re-use time of your memory blur line of spells by 10 sec and increases chance to succeed by 21%
Activated Crowd Control
Blessed Chains – auto-granted to max ranks
- Has a 3 sec reuse time
- Takes 1.25 sec to cast
- Applies Root III to targeted mob
- Root III – Roots target in place for 1 min with a Resist: -25 Magic modifier
Repel the Wicked – auto-granted to max ranks
- Has a 1 min reuse time
- Takes 1 sec to cast
- Has a 100% chance to memblur your target
Rezzes
There are three rez abilities that can all be used mid-combat.
Blessing of Resurrection – a bulk all mid-combat rezzes should come from this ability alone
- Has a 3 sec cast time, and a 9 sec reuse time
- Consumes 600 mana to give a 96% rez on a targeted player corpse
- Can be used mid-combat
Divine Resurrection
- Instant-casting ability, and a 7:12 hour reuse time (can be used once a day, basically)
- Uses no mana to give a 100% rez on a targeted player corpse
- Player is brought back to body with 100% HP, mana and endurance
- Player will not incur any adverse resurrection effects
Call of the Herald – same as Shaman’s call ability
- Has a 6 sec cast time, and a 5 min reuse time
- Calls a player back to their body with a 0% rez
- The player can get a regular rez afterwards
- Player will suffer from revival sickness, leaving them unable to regain more than 20% mana and endurance for 2 minutes
Curing
Several cure abilities are available.
Activated Self Cure
Purified Spirits – auto-granted, instant self cure
- Has a 2 min reuse time
- Removes 44 poison counters
- Removes 44 disease counters
- Removes 44 curse counters
- Removes 21 corruption counters
- Has a 95% chance to remove 1 detrimental effect off of you
Activated Cures (Others)
Radiant Cure – auto-granted, cures group, has a 1.75 sec cast time. Does not cure corruption
- Has a 1 min reuse time
- Removes 35 poison counters
- Removes 35 disease counters
- Removes 35 curse counters
- Has a 95% chance to remove 1 detrimental effect
Purify Soul – auto-granted, instantly cures a single-target
- Has a 5 min reuse time
- Removes 78 poison counters
- Removes 78 disease counters
- Removes 78 curse counters
- Removes 38 corruption counters
- Has a 95% chance to remove up to 6 detrimental effects
Group Purify Soul – auto-granted, instantly cures your group
- Has a 15 min reuse time
- Removes 76 poison counters
- Removes 76 disease counters
- Removes 76 curse counters
- Removes 38 corruption counters
- Has a 95% chance to remove up to 6 total detrimental effects
Ward of Purity – instantly activates a stationary AE curing ward where you are standing
- Has a 20 min reuse time
- Stationary Ward casts Aura of Cleansing XVIII every ten sec, up to 5 min
- Removes 22 disease counters
- Removes 22 poison counters
- Removes 10 curse counters
- Removes 4 corruption counters
DPS
Clerics are not great at sustained nor personal DPS. However, some abilities are worthwhile casting – especially, where undead mobs are concerned. Most cleric damage comes from direct damage spells (including spells that have target’s target nuke components).
These AAs are only worthwhile purchasing once you are done with other important ones.
Passive DPS
Critical Affliction – auto-granted, increases critical chance to land DoT spells by 33%
Destructive Fury – increases the damage dealt by critical DD spells by 370%
Fury of Magic – auto-granted to max ranks, increases critical chance to land DDs by 57%
Focus: Chromabash – increases the base damage of Chromablast by 33%
Focus: Eradicate the Undead – increases the base damage of Extirpate the Undead by 33%
Improved Contravention – increases the base damage and healing of the Contravention line of spells by 33% and reduced their reuse time by 10 sec
Activated DPS
Improved Twincast – instant-cast ability
- Has a 15 min reuse time
- Allows you to twincast up to 21 damage spells for 2:30 min
- Best if used separately from Channeling the Divine
- Will block Channeling the Divine if activated before it
Battle Frenzy – instant-cast ability
- Has a 15 min reuse time
- Increases the mana cost of spells by 24%
- Increases crit chance to direct damage spells by 100%
- Increases crit nuke damage by 145%
Turn Undead – works on undead targets only. Has a 1.25 sec cast time. This ability has an initial nuke component and then applies a DoT
- Has a 2:30 min reuse time
- Deals 420,000 DD to undead target
- Deals 360,000 DoT every 6 sec for 24 sec duration
- 15% Chance to proc Infusion of Holy Light – dealing additional 350,000 DD
Dragons of Norrath Progression AA
By completing quests for either Sanctity of the Keepers or Power of the Dark Reign (you have to pick a side to align with) then a passive AA is unlocked granting you a 1% crit chance rate to both DDs and Dots, among other things.
This passive AA will bring you up to a total of 58% passive crit chance rate for DDs and 34% passive crit chance rate for DoTs, provided that you completed all Critical Affliction and Fury of Magic AAs already mentioned.
Other Personal DPS
Celestial Hammer – activated swarm pet ability
- Summons a level 120 swarm hammer pet to attack your target for up to 60 sec
- The hammer’s melee attacks have a 50% chance to proc Hands of the Gods V
- Hands of the Gods V – Deals 15,000 damage
Extended Swarm – extends the duration of your swarm pets by 20 sec
Twinproc – Passive ability granting you a 22% chance to proc your weapon’s detrimental procs
Yaulp – activated ability (see Mana Management section)
Mana Management
Clerics have several ways to boost mana for themselves and other players.
Passive Mana
Gift of Mana – grants healing and damaging spells a 10% chance to proc GoM, reducing the mana cost of your next spell to 1 point for 18 sec
Activated Self Mana
Saint’s Unity – Casts the highest rank of Armor of Penance buff you know
- Armor of Penance – Increases HP, AC and mana regen
- Stacks with aegolism line of buffs, but does not stack with druid’s skin line
Veturika’s Perseverence – instantly heals and restores your mana by 90,000 points for each
- Has a 20 min reuse time
- Shares the same cool-down timer as Quiet Prayer
Yaulp – casts the highest rank of Yaulp you know. Eliminates the need to mem a Yaulp spell. This ability can only be used when not sitting (and not mounted). Has a 12 sec reuse time.
- Base duration of 0:36 min, but extended by foci to 1:18 min
- Costs at most 10 mana to cast, and good as a quick recovery tool for mana mid-combat
- Increases attack rating by 538
- Increases proc chance by 75%
- Increases mana regeneration by 263
- Increases attack speed by 30%
- Blocked by Ranger’s Predator line of buffs
Activated Mana (Others)
Quiet Prayer – instantly heals and restores your target’s mana by 90,000 points for each
- Has a 20 min reuse time
- Shares the same cool0dnw timer as Veturika’s Perseverence
- Applies Shroud of Prayer – prevents the same target from receiving another Quiet Prayer for 5 min
Beastlords, Druids and Rangers will most often ask for a QP buff. If you have players such as these that consistently output high amounts of damage and make high DPS parses, it is worth giving them a QP.