Druid: Healing Guide
Last Updated 02-18-23: Over-hauled guide and improved visibility. Removed some superfluous information.
Heal Roles
Most top tier raid teams usually have their druids in caster groups – with the expectation to focus more on DPS, rely on splash healing from clerics and shaman, and only spot heal their group in between. However, the latter is is not the reality for other raid teams that may be short on healers. Nor will it be the reality for a group-geared, autogranted AA druid.
There are three main, adaptable approaches to druid healing:
Pure Healing
- Best for new druids with auto-granted AAs and low mana pools.
- Main healing in both exp groups and raids
- Uses a Healing Twincast spell
- Relies entirely on all pure heal spells
- Can also be used for raids if placed in tank groups
Balanced Healing
- Best for druids done with most healing AAs
- Main healing in exp groups
- May also be assigned a tank to help backup heal and keep Frenzied Growth on raids
- Uses Twincast (spell) and Improved Twincast (AA)
- Combination of instant duration healing and nuke healing
DPS (Raid Caster Group) Healing
- Best for druids done with most healing and DPS AAs
- Main healing a caster group (on raids)
- Uses Twincast spell and related TC AAs
- Relies mostly on raid splash healing done by clerics and shaman
- Will only heal group members that require extra healing beyond splashes
Spell Analysis
Let’s examine spell-cast times and heal amounts for instant duration heals. For example, casting a 4 sec heal spell, when a group member is near death, won’t make much sense.
In the table below, all spells values are based on rankless spells. The reduced cast times are based on obtaining all available foci (including type 3 augs as well).
Spell Name | Base Cast Time | Red. Cast Time | Base Heal Amt | Reuse Time |
---|---|---|---|---|
Soothesceance (lvl 120) | 0.50 sec | 0.50 sec | 20,948 HP | 12.0 sec |
Adrenaline Spate (lvl 119) | 1.80 sec | 1.80 sec | 30,421 HP | 15.0 sec |
Clotavida (lvl 117) | 3.75 sec | 2.21 sec | 21,968 HP | 1.5 sec |
Lunarush (lvl 120) | 4.50 sec | 2.66 sec | 20,595 HP | 6.0 sec |
Remote Sunbolt (lvl 118) | 1.00 sec | 0.80 sec | 19,237 HP | 14.0 sec |
Blessing of Ro (Cinch of Ro) | 0.75 sec | 0.75 sec | 16,026 HP | 6.0 sec |
Fast-Casting Heals
Upon examining the chart, some of your fast, instant heals are technically not all pure heals. This is why target’s target healing (Blessing of Ro and Remote Sunbolt) becomes preferable to mix in as you get more AAs and mana.
Survival of the Unrelenting
This is your fastest-casting, emergency group heal with conditions. It wasn’t included in the chart, since this is a conditional heal with a long refresh time.
- Base 1 sec cast time (can be reduced to 0.5 sec)
- Has a 1:30 min cooldown
- Heals over 7K HP if player(s) at 55% to 65% HP
- Heals over 14K HP if player(s) at 45% to 55% HP
- Heals over 21K HP if player(s) at 35 to 45% HP
- Heals over 28K HP if player(s) at 25% to 35% HP
- Heals over 35K HP if player(s) at 1% to 25% HP
There is also the AA version available as Wildtender’s Survival. This does not share the same timer and is instant-cast instead.
Standard Group Heal
Lunarush is a standard group heal. It also procs Preserver’s Synergy, if you have max ranks. The issue is that Lunarush is also is your longest-casting heal. It’s good to top off several group members taking damage at the same time, but a single heal will take less time to cast if only one player is taking damage. It should only be used if multiple players are taking damage.
Delayed Single-Target Heal
Promised Revivication (lvl 117) – Has a 0.25 sec cast time, and heals in 18 sec
- Has a 15 sec reuse time
- Technically, your largest heal… if it has time to heal in 18 sec of it being on a player
- Heals for 53,264 HP
A delayed heal is NOT meant to be used as standalone heal – except in the case of an emoted player that needs to run away from you. This types of heal is only good for using as a buffer in between instant duration heals.
If you look closer at the reuse time, it will be back up before the heal fulminates on the targeted player. This means you can unintentionally overwrite it early on the same player and reset the 18 sec countdown for healing… not something you want to do.
Common AA Abilities
These are AA abilities that should be frequently used, no matter what role of healing you do. Many of these have already been discussed in both the General and AA Guides.
Wolf Abilities
Both Group and Self Wolf abilities increase the chance to crit heal, decrease spell mana cost and increase mana regeneration. There is no reason to not be alternating between these AAs once you have purchased max ranks of them.
Blessing of Ro
Besides acting as a debuff, it’s a fast-casting, low-mana cost, target’s target heal. At max purchased ranked, it will cast the highest rank of Cinch of Ro you know. It casts it much faster than casting the actual spell.
Convergence of Spirit
An instant-cast, large emergency heal that will also apply a heal over time.
Blessing of Tunare
A druid’s only “splash heal” ability which will heal all nearby players surrounding your target. Being that this ability also has a 1 sec cast time, it can sometimes be used in places where Lunarush may not have enough time to cast and heal all group members and where both Survival spell and AA ability are on cooldown.
Wildtender’s Survival
Allows you to keep up a second Survival that doesn’t share the same timer as the spell version. It also casts Survival instantly whereas the spell version is a 0.5 sec cast time.
Pure Healing
This is optimal for most main-healing new druids that only have auto-granted AAs and basic gear. However, this can also be used if tasked with healing a tank group on raids.
Spell Setup
- Sundew Blessing
- Soothesceance
- Adrenaline Spate
- Lunarush
- Survival of the Unrelenting
- Promised Revivication
- Primal Frost
- Bulwark of the Reptile
- Frenzied Growth
- Remote Sunbolt
- Winter’s Wildbrume
- Clotavida
- Luclinite Skin – can also be used as a fast swap gem
Keeping Up Buffs on Tanks
Most of the logic behind this spell setup is to make it easier to keep up skin and certain short-duration tank buffs, such as Frenzied Growth and Bulwark of the Reptile.
Healing Twincast Basics
The line of healing twincast spells are found under under Direct Damage > Twincast.
Such spells do NOT heal by themselves. They must be cast on a targeted player to simply proc two healing twincasts on you (and which will be visible in your short-duration buff window). You will then have twenty seconds to consume both procs with instant duration heal spells.
If Twincast spell or Improved Twincast is running on you, it will block the Healing Twincast effect, rendering it useless. This is why druids that graduate to DPS twincasting eventually stop using Healing Twincast spells.
Why a Level 84 Healing Twincast is Used
Sundew Blessing (lvl 84) – Damages your target’s target and grants you a twincast of the next two heals you cast.
The reason a low level healing twincast spells is used here is that the higher level ones use far more mana. The lowest level one still works the same by applying two healing twincast procs for you. This spell also has a slightly faster cast time of 0.8 sec. See the comparison below:
Sustained Healing
A spell rotation (along with a multi-bind key) can be used for this type of healing:
- Sundew Blessing
- Soothesceance
- Adrenaline Spate
- Clotavida
Keep in mind you will need to periodically use group heals or delayed heals in between.
Creating a Multibind Key
You’ll pick a designated hotbar to put these spells in order and then create a multibind key for it. In my example below, I am using Hotbar 10 and Hot Buttons 2 through 5:
Next, you will open your Options window (ALT + O), navigate to the “Keys” tab, and select the Hot Bar being used, and designate a single key for Hot Buttons 2-5 as shown below:
In this example, I am using my “J” key for the assigned heal rotation.
Primal Frost
If you’re going to be using a pure healing setup, then it only makes sense for you to also be debuffing with Primal Frost. This debuff has a strong accuracy hit reduction component as well as a target’s target heal built into it.
Balanced Healing
Most main-healing druids in group content will adopt a more “balanced” style once done with a bulk of healing AAs. Instant duration heals will be powerful enough that you won’t need to rely on healing twincasts. Target’s target healing will become a staple of play.
Spell Setup
- Twincast
- Soothesceance
- Adrenaline Spate
- Lunarush
- Survival of the Unrelenting
- Nature’s Sweltering Wrath
- Horde of the Duskwigs
- Sunpyre
- Frenzied Growth
- Remote Sunbolt
- Winter’s Wildbrume
- Clotavida – can also be used as a fast-swap gem
- Bloody Roar
Sustained Healing
- Soothesceance
- Adrenaline Spate
- Clotavida
- Clotavida
Blessing of Ro and Remote Sunbolt will begin to see much more action. You will be spending more time swapping between player and mob targets.
DPS and Raid Healing
Once enough raid gear, foci and AAs are obtained, it will make sense to focus more on DPS. Quick or instant heals are the main theme being that you want to DPS as much as possible.
Spell Setup
- Twincast
- Soothesceance
- Adrenaline Spate
- Lunarush
- Survival of the Unrelenting
- Nature’s Sweltering Wrath
- Horde of the Duskwigs
- Sunpyre
- Tenebrous Sunray – can also be used as a fast-swap gem
- Remote Sunbolt
- Winter’s Wildbrume
- Summer Sunpyre
- Typhonic Roar
Sustained Healing
- (mostly) via Target’s Target Healing on various mob targets
Healing Basics
Tanks on mobs you damage will be receiving quite a bit of healing in the form of your target’s target healing (from remote nukes and Blessing of Ro). You’ll generally be in a caster group doing ranged damage, so people in group should only be needing group healing (from any AE damage). Lunarush is generally reserved for multiple party members taking AE damage. It will allow you to heal an entire group while not needing to change targets.
Blessing of Tunare can also act as a fast-casting group and splash heal in between (and it has a 5 min refresh).
Alliance
The current druid alliance spell is called Arboreal Atonement. All priests have similar healing alliance spells that heal by different heal values. These are meant to be used in raid settings. Note that it is preferable for Shaman to use their alliance spells on tanks.
Arboreal Atonement
Places a buff on your target, lasting up to 4:42 min (with extended duration focus)
- Each priest’s instant heal the target receives (splash heals count) that is at least 6000 HP, the target and all nearby players are healed for 15,739 HP (via a healing rain).
- If the target receives 120 heals while the alliance is on, then the alliance will fulminate and splash all nearby players with a 152,679 HP heal.
The healing rain on shaman alliance is stronger, and prefered for use on tanks.
Cast it on a Druid or Cleric
Since tanks on raids will benefit more from shaman alliance (and positioned oftentimes in places other than where ranged DPS classes are standing), you can simply cast your alliance on another druid (or even another cleric) instead.
To Use or Not to Use?
This really depends on your raid force and how adequate cleric/shaman are splash healing. It can help fill in some gaps even if the alliance doesn’t fulminate. Druids that are struggling to stay alive during heavy AE damage, can benefit using their alliances on each other.