Druids are both a priest and utility class – capable of healing party members, porting players, snaring mobs, and able to output some considerable burst damage. They also provide aDPS to casters in group via an AA ability, Group Spirit of the Great Wolf.
A druid can be played in a variety of ways, making it one of the more versatile EverQuest classes. New druids will mainly rely on pure heal spells. As gear and mana pool improves along the way, players will eventually transition into DPS-heavy spell setups, relying more on remote-nukes for MT heals while group healing in between to keep their own groups topped off on health.
There will be a video or two coming soon to supplement my guides.