Enchanter: CoV Raid Guide

Claws of Veeshan

Updated: 09/30/21

Depending on the event, CoV raids will encompass TB/MGB’ing either Deviser’s Auspice or Legion of Kildrukaun spell guards along with a Glyph Spray.

Mez and charm duties are fairly light and short-duration. You won’t be distracted much from aDPSing and personal DPSing in this expansion.

Notable Expansion Spells

Composite Reinforcement – New dicho/progression spell

Chromatic Coalition – New alliance spell

Night’s Perpetual Terror – Long-awaited NET upgrade spell

Deviser’s Auspice – DoT and melee rune in-one spell

Zlandicar

Many raid teams simply burn this event from the start/trigger. If it goes on longer than 4 minutes, expect multiple adds to mez called “a charmed chelaki.”

Preparation

1. The duration of this event should be four minutes or less.

2. One opportunity for each of the following:

  • Group Spirit of the Group Wolf
  • Illusions of Grandeur
  • Improved Twincast
  • Chromatic Haze
  • Spire of Enchantment

3. Recommended spells to include in your spell lineup:

  • Chaotic Deception (single mez)
  • Perilous Neutralization (PB AE mez)
  • Neutralizing Wave (Targeted AE mez)

What to Do

Caster full burns will happen as soon as the event is triggered. You will need to buff Composite Reinforcement right before or during the event trigger.

Generally, the enchanters should be standing with the raid at Zlandicar. If any Chetari adds happen, they will be bum rushing the raid down both sides of the ramps. You’ll want to PB AE mez them to get them locked down immediately. Overwrite the PB mezzes with your AE targeted mez, and follow-up on any adds that may be ungrouped with single mezzes.

The mezzable adds will despawn once event is completed. Or, if the event is taking unusually long for you, they will despawn at some point on their own (roughly, 2 minutes I think).

Tantor

A giant elephant that will spit out two types of adds along certain HP intervals: bunny adds (a primal guardian) and little elephants (tantorlings). There is nothing to mez nor charm here, but you will be dealing with AE DoTs from tantorling auras and AE DDs from Tantor emotes (if failed).

Preparation

1. The duration of this event can be anywhere from 7 to 15 minutes.

2. Opportunities for:

  • At least one Group Spirit of the Great Wolf
  • At least one Illusions of Grandeur
  • At least one Chromatic Haze
  • At least one Spire of Enchantment
  • One Improved Twincast

3. Recommended spells to include in your spell lineup:

  • Deviser’s Auspice
  • Legion of Cekenar

4. Set enchanter rotation for Glyph Spray + MGB Deviser’s Auspice.

What to Do

There are two ways I’ve seen raid teams do this event. They either do this event the long way: by killing the tantorlings along the way (which makes no sense to me), or the short way by kiting and ignoring the tantorling adds.

If you are doing the event the long way by killing the tantorling, then you must make sure they are debuffed with tash along with the primal guardians. Unlike the primal guardians, the tantorling adds will NOT show up on extended target. I would also apply Mental Contortion on Tantor if the tantorlings are getting killed since it will be a longer raid.

The short way involves your raid team either eating up tantorling auras on the floor by staying stacked together, and/or letting emoted players kite tantorlings. It makes sense to periodically do an enchanter rune rotation with Deviser’s Auspice and Glyph Spray while keeping up Legion of Cekenar on your caster groups.

Full burns are typically running as soon as the first primal guardian (bunny add) appears. There will usually be several bunnies up at a time, and it’s fine to cycle through them to apply dots as needed. Your priorities are to focus on bunny adds when up and then Tantor when they are not. Rinse and repeat.

Klandicar

This event is unlocked after the Tantor event is completed. It is located within the same zone. Adds will spawn at certain HP intervals of Klandicar, including an “egg tender.” The egg tenders must be charmed or else they spawn detrimental auras on the floor. They will despawn after a short period of time while charmed. There is nothing to mez during the event.

Preparation

1. The duration of this event is roughly about 10 minutes.

2. Opportunities for:

  • At least one Group Spirit of the Great Wolf
  • At least one Spire of Enchantment
  • One Illusions of Grandeur
  • One Improved Twincast
  • One Chromatic Haze

3. Recommended spells to include in your spell lineup:

  • Deviser’s Command
  • Deviser’s Auspice

4. Set enchanter rotation for Glyph Spray + MGB Deviser’s Auspice.

What to Do

This is not really a burn-quickly event. There are waves of adds that spawn at certain HP intervals of Klandicar. Over-DPSing Klandicar may result in overwhelming the raid with adds and silencing casters.

Pair light abilities together, such as spires with group wolf at the start. Ideally, you want to hold off full burns for the last wave of adds that spawn at around 37% of Klandicar’s HP and then finish Klandicar off.

Enchanters will be tasked to keep an eye out to charm little green drakes called “an egg tender.” These drakes do not appear on your extended target window, and they will not aggro and attack anyone. It is imperative to charm this mob immediately to prevent it from walking into a hallway aura. If the mob succeeds and gets away, there will be detrimental auras that spawn on the floor. After a short period of time under charm, the egg tender will eventually despawn.

The raid will primarily be concerned with killing off “a Guardian of Klandicar” mobs as they spawn. These spawn in pairs.

Due to the potential AE silences combined with the DoTs, I suggest having an enchanter rotation to periodically toss out Glyph Sprays + MGB Deviser’s Auspice.

Sontalak

There are two very different ways to do this event. Raid guilds with heavy DPS and good healing will generally tank and spank it fast while ignoring or off-tanking adds that spawn at certain HP intervals.

Adds that spawn can “explode” if Sontalak’s HP drops fast, causing heavy AE direct damage to the raid. Add mobs with “combative” in their names are the mezzable adds to be concerned with if you are doing it the long way.

Preparation

1. If quick-burning the event, expect it to last about four minutes.

2. If doing the event the long way, then expect to be using about three rounds of full burns – event duration may be upwards of 40 minutes.

3. Recommended spells to include in your spell lineup:

  • Chaotic Deception
  • Legion of Kildrukaun

4. Set enchanter rotation for Glyph Spray + MGB Legion of Kildrukaun

What to Do (Part 1 – If doing it the fast way)

Full burns will happen at 80% and all DPS stays on Sontalak. At 10% health, immediately hit Glyph Spray + MGB Legion of Kildrukaun, hit Reactive Rune AA ability, and pray you live when adds go kaboom.

What to Do (Part 2 – If doing it the long way)

Engage Sonty, then around 80 percent HP, adds will spawn. Adds are all HP based. Once the adds spawn, most DPS and off-tanks will switch to them. If you get overran with adds, you can mez the ones that have “combative” in their names to keep them locked until the raid kills them.

When 80% and below, it is also a good idea to run an enchanter rotation of Mental Contortion on Sontalak to help alleviate some damage on the main tank while the rest of the raid is pre-occupied mostly with assisting and killing adds.

Full burns should generally start at 80 percent as well, to plow through the adds which begin spawning. You’ll probably have at least two ITCs up to run together with full burns. If you make it to a third round of burns with IoG, you may or may not have time to wait and use a third ITC with it.

Aaryonar

Once Sontalak is beaten, Aaryonar is unlocked within the same zone. This is a very AE DoT intensive event. There is nothing to mez nor charm.

Event begins with Aaryonar which will go inactive at 60 percent HP. Raid will then be focused on killing another boss mob, Grolik, by utilizing DPS and certain procs all while dealing with golem adds in between. There will be auras periodically called out which you and the raid will run to and absorb for beneficial purposes.

Preparation

1. The duration of this event can be anywhere from 10 to 20 minutes.

2. Opportunities for:

  • At least two Group Spirit of the Group Wolf
  • At least two Spire of Enchantment
  • At least two Chromatic Haze
  • At least one Illusions of Grandeur
  • At least one Improved Twincast

3. Recommended spells to include in your spell lineup:

  • Deviser’s Auspice
  • Legion of Cekenar

4. Set enchanter rotation for Glyph Spray + MGB Deviser’s Auspice.

5. Set enchanter rotation for Mental Contortion on Grolik.

What to Do

Full burns will happen as soon as event is triggered. You will need to pre-buff your group Composite about before trigger. Aaryonar will fly up and go inactive around 60 percent HP.

A second boss, Grolik, will appear which will be off-tanked to the side. You’ll want to make sure he is tashed and has Mental Contortion applied each time he respawns to try and alleviate some damage on the off-tank. If no Mental Contortion is available, then cast a slow to apply Somnolence instead.

Run an enchanter rotation to Glyph Spray + MGB Deviser’s Auspice after every wave of AE DoTs that hit. This usually happens after the raid grabs a beneficial aura and meets back to stack together. You will see one or several AE DoT debuffs land in your long-duration buff window.

Aaryonar will come back down at some point, usually when Grolik is around 30% HP, and you’ll want to run burns (if they are up) or spire at least to try and quickly finish him off. The event is over once Aaryonar reaches about 20% HP.

Crusaders

Event is comprised of 4 main dragons to go around and kill in whatever order they are activated. This can be a quick and painless event with high DPS, or it can be a nightmare filled with adds and too many AE DDs.

Be alert and ready to charm “a domicile defender” during the second dragon being killed. Release when raid is ready to kill it. There is nothing to mez.

The last two dragons will involve heavy AE DDs involving spell guard rotations discussed further below.

Preparation

1. The duration of this event can be anywhere from 10 to 20 minutes.

2. Opportunities for:

  • At least two Group Spirit of the Great Wolf
  • At least two Spire of Enchantment
  • At least two Chromatic Haze
  • At least one Illusions of Grandeur
  • At least one Improved Twincast

3. Recommended spells to include in your spell lineup:

  • Deviser’s Demand
  • Legion of Kildrukaun

4. Set enchanter rotation for Glyph Spray + MGB Legion of Kildrukaun.

What to Do

First Dragon

Nothing special.

Second Dragon

Full burns ASAP once your whole group meets together. This minimizes the chance of dealing with adds. If you do get adds, make sure to charm any domicile defenders temporarily for CC.

Third and Fourth Dragons

As soon as the third dragon goes active, emote mechanics are triggered. Every 2:20 minutes you’ll see a warning involving some text with “power gathers.” This signals to the raid that you have 40 seconds to be hit with a large, zone-wide AE DD. There are designated corners, as assigned by your raid lead, to minimize or eliminate the AE DD.

There are two ways raids choose to handle the AE DD emotes. One way involves assigning groups to run to corners of the event. The other way involves assigning certain players to run to those corners instead. It’s important to note this as it will affect how you use Glyph Spray + MGB Legion of Kildrukaun.

If multiple groups are assigned to run to corners, you can Glyph Spray + MGB LoK right before everyone runs away.

If the raid stacks at the dragon, sending assigned players only to corners, it is imperative you time Glyph Spray + MGB LoK to land a few seconds right before the actual AE hits. Keep in mind the AE DD will hit the raid 40 seconds after the emote warning. You ideally want to land these spell-guards 10 seconds before the actual DD hits so that they don’t get consumed too early.

I would also make use of Reactive Rune AA as needed here to save any squishy group members.

Defenders

This is an AE DoT heavy event comprising of three waves of adds (drakes) along with three main dragons (Nintal, Uiliak and Quoza). The waves of drakes will spawn about every 2 minutes. Killing each wave activates each dragon.

Depending on how your raid wishes to deal with this event, there are mezzable and charmable drakes. Drakes with “warden” in their names are charmable, and drakes with “protector” in their names are mezzable.

Preparation

1. The duration of this event can be anywhere from 10 to 20 minutes.

2. Opportunities for:

  • Two Group Spirit of the Great Wolf
  • Two Spire of Enchantment
  • Two Chromatic Haze
  • At least one Illusions of Grandeur
  • At least one Improved Twincast

3. Recommended spells to include in your spell lineup:

  • Chaotic Deception
  • Deviser’s Demand
  • Deviser’s Auspice
  • Legion of Cekenar

4. Set enchanter rotation for Glyph Spray + Deviser’s Auspice

What to Do

How you deal with the charm and mez adds depends on how the raid lead wants to fight the three main dragons. That strat is best left for raid discussion. However, using a charm pet, even briefly, will at least offer you some DPS to kill off the other adds in the meantime.

There will be very heavy AE DoTs. Mainly when each wave of drakes are killed. Be prepared to run an enchanter rotation to Glyph Spray + MGB Deviser’s Auspice after each AE wave hits while also maintaining Legion of Cekenar on your group.

If the second and third dragon are also active while the first one is being killed, then I suggest having a Mental Contortion at least thrown on the last dragon to be killed which will be off-tanked the longest.

Nintal is usually the first dragon full-burned and killed. The event is over once all three dragons are killed, and any remaining drakes will vanish.

Amalgam Arbiter

Event involves four golems: Starseed Golem, Dendritic Golem, Asterated Golem and The Amalgam Arbiter. Only one golem will be active at a time, and the order is random. Each of the three golems have unique abilities. Arbiter will use all abilities from the first three golems randomly.

Adds will periodically spawn. The ones you should be concerned with are called “a lesser dendritic shard” which can be charmed for CC and used a short while for DPS. The adds will spawn at certain HP intervals on Dendritic Golem.

You will see these similar adds again during certain intervals (randomly chosen) on The Amalgam Arbiter.

Expect heavy AE DDs towards the end from other mobs that “explode” on randomly chosen players. There will be nothing to mez.

Preparation

1. The duration of this event is mid to long, about 30 to 40 minutes.

2. Opportunities for:

  • At least three Group Spirit of the Great Wolf
  • At least three Spire of Enchantment
  • At least three Chromatic Haze
  • At least two Illusions of Grandeur
  • At least two Improved Twincast

3. Recommended spells to include in your spell lineup:

  • Deviser’s Demand
  • Legion of Kildrukaun

4. Set enchanter rotation for Glyph Spray + MGB Legion of Kildrukaun.

What to Do

You’ll want to burn as much and as often as you can since this is one of the longer CoV events generally for most raid teams.

Prebuff group with Composite Reinforcement right before event is triggered and go straight into your full burns when it starts.

The first three golems fought are activated in a random order. Once you get the Dendritic Golem, it will go inactive at different HP intervals and spawn adds which must be killed. Any add with “lesser” in the name can be charmed and used as DPS since the non charmables will get killed first.

Once you reach the final golem (main boss), he will do the combined mechanics of the first three golems at certain HP intervals, so you will see mobs with “lesser” in their names again to charm.

The most important thing on the final golem is to watch out for spectres which will randomly call out a player and move towards them. If the spectres make it to the player, they will explode resulting in a huge AE DD around the player. The player should run away and move towards the spectre to prevent the raid from taking damage. However, if you are burning the boss fast, you will find that many spectres may make it to the raid as they are HP-based. For this reason, you need to run an enchanter rotation with Glyph + MGB Kildrukaun and toss it on the raid as needed (usually needed at around 75 percent or below Amalgam Arbiter’s HP).

Vulak’Aerr

After defeating Amalgam Arbiter, Vulak is unlocked in the same zone.

Similar to the hero mission version, there are four corner dragons to kill first – each with particular resists. One of these dragons, Sivar, will spawn adds. Adds with “confused” in part of their names can be mezzed. Once all four corner dragons are killed, Vulak will go active.

Preparation

1. The duration of this event can be about 20 minutes.

2. Opportunities for:

  • At least two Group Spirit of the Great Wolf
  • At least two Spire of Enchantment
  • At least one Illusions of Grandeur
  • At least one Chromatic Haze
  • At least one Improved Twincast

3. Recommended spells to include in your spell lineup:

  • Chaotic Deception
  • Deviser’s Demand
  • Deviser’s Auspice

4. Set enchanter rotation for Glyph Spray + MGB Deviser’s Auspice

What to Do

At the start, the raid will be split up for the four corner dragons. The last corner dragon you will eventually be on is Sivar, no matter what.

You will want to run full burns on this dragon and carry it into his adds. Mez any “confused” adds that spawn along the way.

Once all 4 dragons are dead, the raid moves to the center of the zone and engages Vulak.

You’ll want to run any burns as they refresh. At somewhere around 45% of Vulak’s health, he will begin putting a detrimental, large DoT aura on the floor. You’ll want to be concerned at this point in running an enchanter rotation with Glyph Spray + MGB Deviser’s Auspice.